Selection of past projects on 3D interaction, HCI and CG:

(2021-2022) Holitouch: Integration of tactile feedback, proprioceptive feedback and pseudo-haptics to improve the haptic realism of essential 3D user interface elements such as buttons. This approach is based on a wearable device that combines different types of haptic feedback to convey the holistic sensation of stiffness, contact, and activation while interacting with 3D buttons. It provides these sensations by utilizing redundant multisensory cues, i.e., congruent feedback, to create plausible illusions of touch.
[publication]

(2018-2019) Analysis of proximity-based multimodal feedback for 3D selection in VR. The feedback was provided through the visual, auditory and tactile modalities, while users perform 3D object selections in VR. Both binary and continuous proximity-based feedback affected the ballistic and correction phases of the selection movements. As a result, the feedback influenced the user performance (throughput) significantly, and could be used to reduce depth over/under estimation in 3DUIs.
[publication]

(2015-2017) Development of haptic technology for 3D interaction; digital fabrication and evaluation of different (wearable and wireless) devices to provide tactile feedback on a finger-, hand-, and foot- basis. The feedback can be modulated according to distances/positions, or can be encoded based on material properties when a collision is detected with a virtual object. All the devices are compatible with motion tracking systems supporting sub-milimeter precision.
[publication 1]
[publication 2]
[publication 3]

(2012-2013) Digital signage and interactive spaces involving gestures recognition using ToF cameras, interaction techniques with multi-body tracking, real-time processing of depth data from Kinect arrays, Arduino-based sensors and VST audio.

(2005) WYSIWYG editor for 3D interaction (selection, manipulation, and navigation), supporting platform retargeting for common virtual environments. Based on InTML; a 3D Interaction Markup Language).
[publication]

(2004) 3D interaction techniques for focus-context exploration and manipulation of anatomical data (for example, 3D clipping of voxels/volumetric textures). Compatible with datasets from the Visible Human Project.

(2003) Non-Rigid-Body simulator supporting photo-realistic rendering (based on the Pixar RIB specification and the BMRT implementation) and distributed processing/rendering (grid computing).

(2002) Web-based multi-user 3D environment for collaborative work in internet, featuring transforms/actions network propagation, basic avatars and first-person/third-person cameras.

(2000) Scale-space analysis of brain MRIs for image segmentation.

(1999) TLöN: Numerical integrator and simulator for ragdolls and mechanical hierarchies.